From Bronze to Diamond: The Best Ways To Rank up Fast in Overwatch

Ranking up in Overwatch can be a time-consuming chore. This is why I’ve decided to make a guide to help people rank up in Overwatch.

Competitive play is Overwatch’s rank system which contains four game modes, Control, Hybrid, Assault, and Escort that you can use to rank up. Competitive play will bring out the worst in people and their frustration could spread throughout your team. To avoid frustrating your team let’s go over the basics by going over the rules of each game mode.

Control

Two Teams fight head to head for control of an objective located in the middle of the map. To capture the objective your team must stand within its range for a set amount of time. Capture percentages are continually given to whichever team the team is in control of. The enemy will fight to clear your team off and capture the objective for themselves.

Losing control will stall your progress and your opponent will gain capture percentage. If both teams are on the objective when one of them reaches 99 percent captured the game enters overtime this extended play indefinitely till one of the teams is cleared off. The round ends when either team reaches 100% captured. Each round is played on one of the maps three unique areas. Control is the best of three so whichever team captures three objectives wins.

Hybrid

Two teams face off as either defenders or attackers. The attacking team has a limited amount of time to first capture a payload and then escort it along a set path containing two checkpoints. To capture the payload the attackers, need to stand within its range for a set amount of time. The defenders can delay capturing progress by also standing in the range of the payload.

The attackers must work together to clear away the defenders. If successful, the attackers gain one point and additional time on the clock. The payload only moves forward when an attacker stands near it. The defenders can delay the defender’s movement by standing nearby. To get moving again the attackers must clear away the defenders by force. If even one attacker is capturing the objective or on the payload with the time runs out the game enters overtime.

This extends play indefinitely until the attackers are cleared away or they gain more time by reaching a checkpoint. Every time a payload reaches a checkpoint the attackers gain one point and additional time on the clock. The round ends when the payload reaches the destination or when time runs out. Teams switch sides each round. Whichever team scores the most points and escorts the payload farthest wins.

Assault

Two teams face off as either defenders or attackers. The attacking team has a limited amount of time to capture two objectives, first Objective ‘A’ and then ‘B’. To capture the objective the attackers, need to within its range for a set amount of time. Defenders can delay capturing progress by also standing in range. To resume capture the attackers must force the defenders of the objective by any means necessary.

If the attackers are successful with capturing objective ‘A’ they score one point and add additional time on the clock. Now the fight movies to objective ‘B’. If even one attacker is on the objective when the time runs out the game enters overtime. This extends play indefinitely until either team is cleared away. The round ends when attackers capture either objectives or when time runs out. Teams switch sides each round. Whichever team scores the most points wins.

Escort

Two teams face off as either defenders or attackers. The team has a limited amount of time to escort the payload, a vehicle with cargo, along a set path containing three checkpoints. The payload only moves forward when an attacker stands near it. Defenders can delay the payload’s movement by standing nearby at the same time. To get moving again the attackers must clear away the defenders by force. Every time a payload reaches a checkpoint the attackers gain one point and additional time on the clock.

If even one attacker is near the payload when the clock runs out the game enters overtime. This extends play indefinitely until the attackers are cleared off the payload or the attackers gain more time by reaching a checkpoint. The round ends when the payload reaches the destination or when time runs out. Teams switch sides each round and whichever team scores the most points and escorts the payload the farthest wins.

Now that you are more familiar with the game modes let’s go over Hero roles.

Tips to Rank up Fast in Overwatch

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There are three main roles and several sub-roles. There are only three main roles which are Tank, Support, and Damage. There are six players on each team and within each team; they usually go in something called 2/2/2. This simply referred to two tanks, two supports, and two damages. The tanks are usually divided into the full tank and off-tank similarly support divides into a healer and off the healer. All six work in tandem to win points and objectives.

In order to rank up effectively, you must first focus on playing a lot of hours just to get yourself familiarized with the game and all its details. Details such as call outs. A voice calls out is essentially one teammate callout an out of position target, strongly positioned target, or a teammate in need of assistance.

Remember to change the setting on your PC for high performance and not graphics. Sacrificing some shadow animations to get the edge over your opponent is an easy choice.

Try focusing on one role and a few heroes for a while until you feel you have reached respected mastery over it. The practice is a great way to learn matchups and become more aware of how to react to your opponent as you rank up.

Learn your role’s goal not only in the macro sense but in team fights. Team fights are essentially divided up into four sections:

  1. The Poke phase
  2. Engagement phase
  3. Mid fight Phase
  4. And the Clean Up phase.

Knowing your goals and targets in these engaging and crucial moments can gain your team much-needed momentum.

Combining your utils with your fellow teammates is also crucial, which leads me to my next point, communication. Communicating with your team is key to getting up the ladder. Even if your teammates are being difficult that little organization you do gain might sway the game to your favor.